Technical

Must Have

  • The game size should be less than 5MB.

  • The game should NOT have any existing Ad Library code.

  • The game should either be written in JavaScript or be able to call JavaScript code.

  • It should be possible to run the game inside an HTML iframe element.

  • Apart from frameworks or external lib sizes, js files’ size must be below 500KB

Good to Have

  • All of the js files should be minified and uglified.

  • Use modern image format e.g. webp instead of jpg, png, etc. since our SDK WebView supports webp.

  • The total number of requests on page load should be under 50, including js, css, img, xhr, font, documents, etc.

  • If there are multiple smaller images that take most of the network bandwidth, then those should be clubbed into one sprite, and that also should be webp.

  • Don't preload assets that can be loaded asynchronously.

  • The size of one image file should not exceed 250KB.

  • Use object pooling.

  • Delete unused assets from the build package.

  • Avoid using duplicate assets.

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