Technical
Must Have
The game size should be less than 5MB.
The game should NOT have any existing Ad Library code.
The game should either be written in JavaScript or be able to call JavaScript code.
It should be possible to run the game inside an HTML
iframe
element.Apart from frameworks or external lib sizes,
js
files’ size must be below 500KB
Good to Have
All of the
js
files should be minified and uglified.Use modern image format e.g. webp instead of jpg, png, etc. since our SDK WebView supports webp.
The total number of requests on page load should be under 50, including js, css, img, xhr, font, documents, etc.
If there are multiple smaller images that take most of the network bandwidth, then those should be clubbed into one sprite, and that also should be webp.
Don't preload assets that can be loaded asynchronously.
The size of one image file should not exceed 250KB.
Use object pooling.
Delete unused assets from the build package.
Avoid using duplicate assets.
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